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Sunday, February 10, 2019

Video Game Violence Make Teens and Children More Aggressive Essay

The term frenzy is a broad word that has m either different views depending on what it is associated with. When it comes to teens and children, madness can be anything from pushing, shoving, and fighting too. Violence has and always will be an ongoing problem around the world. Everything that can be done to hold it will benefit our society. Todays video games and featured picture shows have become oftentimes more graphic than they have of all meter been, showing brutal images that can be accessed by all ages. film games have become one of childrens favorite leisure activities, and they go past long amounts of time playing them. It has been shown that children with high exposure to such knock-down-and-drag-out games have a much higher score of serious military unit (Freedman 2002). After playing these games for long and countless hours, children begin to view these behaviors as acceptable while out with their friends or in public. Violence is any action that may cau se harm to another such as pushing, fighting, language, wrestling, and killing. Violent video games have a strong positive correlation with offensive behaviors because of intense graphics, lack of effective p arntal control, and the amount of time playing these games. Aggressive Minds. picture games that are made these days are completely different from how they were made a decade ago. The games are much more detailed and realistic, and they give you the feeling that you are actually in the game. Elizabeth Carll, PhD in Psychology says A comprehensive analysis of violence in interactive video game research suggests exposure increases aggressive behavior, aggressive thoughts, angry feeling, and physiological arousal and decreases helpful behavior. Children that have play thes... ...ngs, E., Karas, T., Winsler, A., Way, E., Madigan, A., & Tyler, S. (2009). Young childrens video/computer game use relations with tutor performance and behavior. Issues in Mental Health Nursing, 30(10), 638-649. Retrieved from EBSCOhost. JAMA and Archives Journals (2007, July 4). Study Examines Video Game Play Among Adolescents. ScienceDaily. Retrieved February 18, 2011, from http//www.sciencedaily.com/releases/2007/07/070702161141.htm Straus, M. (1972). Measuring Intrafamily Conflict and Violence The Conflict tactical maneuver (CT) Scales. Retrieved from http//www.jstor.org/pss/351733. Violent Video Game Campaign (1998-2011). Are you worried virtually the increasingly violent and graphic content in video games? Retrieved February 18, 2011. wagon train Horn, R. (1999). Violence and Video Games. Phi Delta Kappan, 81(2), 173. Retrieved from EBSCOhost.

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